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Post by ghaleonmagicemp on Jan 3, 2014 20:19:22 GMT -5
Monroe Johnson here with a query. As I was spending my funding on various equipment and augmentations I began to wonder just what was our monetary timeline. Is the funding asset skill we buy into a one time payout or a salary deal? If it is a salary deal then how often does said salary replenish in game or how often do we get the imaginary paycheck? As a player that created a Thinker class that was designed to be independently funded and equipped with high end technology I found that buying funding at level 5 to be reasonable at first. However if this is a one time payout or a yearly salary it makes budgeting costs far different than a monthly salary as I feel like it should be. If you buy into a level 6 and are part of the top 25% of income it seems unlikely that 190,500 would be a yearly pay of that economic class considering modern US and European economics and the exponential curve they would be on in the future this games is set in. However, if that is a monthly salary that makes far more sense. Another item that concerns me into regards to this is the purchase of ammo for the x-cal pistol. If the game is working a monthly salary purchasing the ammo for this gun, while costly, is appropriate--as it should be. Yet, if it isn't then only truly rich characters(lv 5+) or technomancers can efficiently wield said weapon. I'm just trying to understand the game economy better.
TYIA, Monroe Johnson
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Post by Mark Plemmons on Jan 9, 2014 8:45:37 GMT -5
Funding can be tricky to handle, so I intentionally left it vague. The asset text specifically says (capitals mine for emphasis):
"This asset shows a character’s available STARTING capital (in cash and credit) beyond the room, board, and general necessities provided by the Knightwatch. This may be a lump sum or an annual salary – or partially tied up in investments and unavailable. Check with your Director to see how to handle Funding in your campaign."
Maybe I should change "annual" to "regular" or to "monthly/annual"? Keep in mind also that Valyant provides the Knightwatch with weapons and ammo before going on missions, unless this gun is part of your personal collection.
Does that help?
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Post by greymarch on Jan 9, 2014 14:13:45 GMT -5
I suspect the thing you'll run into is not everyone wanting to necessarily run a "working for the Man" game (even if the Man in this case is a good guy). Perhaps a note that characters who are operatives for Knightwatch get room and board, equipment and a small stipend of x to spend each month.
Characters that don't wish such a formal arrangement and want to go it alone must take the Assets trait to have any appreciable income and/or starting cash. As would characters that wish to have possessions of their own instead of living a monastic corporate lifestyle.
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Post by ghaleonmagicemp on Jan 9, 2014 15:32:19 GMT -5
I like that idea greymarch. That frees up more Asset points. I guess it all depends on how the Directors want to run it.
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Post by Mark Plemmons on Jan 11, 2014 11:07:11 GMT -5
Good ideas! Here's the replacement text from the Assets chapter:
"Funding (variable; 1–10) This is a character’s available starting capital (in cash and credit) beyond the room, board, $10,000 monthly salary, and the armory loadout provided by the Knightwatch for each mission. This may be a lump sum or partially tied up in investments and unavailable. It may even be a secret salary from a rival corporation! Check with your Director to see how he or she wants to distribute this Funding in your campaign."
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Post by ghaleonmagicemp on Jan 11, 2014 17:15:32 GMT -5
That opens up for way more fun and backstabbing as the social focus on money and status symbals will be able to play a much larger roll in the game that way.
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