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Post by ghaleonmagicemp on Jan 4, 2014 3:34:22 GMT -5
Hello guys, this is my first post here though my group has done their initial posts I made them write on character creation. I am the groups Director and would like my first official post deals with my concern with FP. I'm no novice to a system that lacks traditional exp. I love the FP system you have in place. My only question is do FP have a refresh rate of some sort? In the savage worlds system all players start each session with three FP equivalents. What is your opinion on adding a similar minimum refresh to your system? Perhaps WIT+KNO+MAG as a regular refresh or perhaps the sum divided by two or three. Normally I would be fine only allowing RP and combat exp but with the crazy high costs of "epic" skills and core values I think that a minimum would be a fair way to help increase the flow of FP and subsequently AFP. Thoughts?
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Post by Mark Plemmons on Jan 9, 2014 8:17:59 GMT -5
Welcome!
Flux Points are in the game to allow bonuses and advancement, but also to encourage the characters to role-play their Traits in order to gain FP. Giving out free FP undercuts that. As for epic abilities, I think they SHOULD be hard to get to.
Anyone else have any thoughts to share?
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Post by greymarch on Jan 9, 2014 14:20:24 GMT -5
I would probably leave it as-is but add potentially epic story moments to award Flux as well.
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Post by Mark Plemmons on Jan 11, 2014 10:18:40 GMT -5
I would probably leave it as-is but add potentially epic story moments to award Flux as well. Agreed - I thought I had something to that effect in the Game Mastery chapter, but I'm not seeing it. I'll make sure to add it to the Flux Points section.
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Post by Mark Plemmons on Jan 18, 2014 13:47:48 GMT -5
This has been added.
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