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Post by Mark Plemmons on Jan 9, 2015 13:49:12 GMT -5
Here's a new supernatural asset! Thoughts?
Vitalist (5). A character with this asset can draw upon the strength of like-minded believers. To do so, your character must first spend a Move or Attack action in order to meditate or proclaim a short prayer/invocation to his god. This act of prayer or meditation calms the area of the brain associated with the character’s sense of self, making him feel more connected to the spiritual and the world around him, as well as temporarily increasing the his neurotransmitters’ ability to absorb and manipulate the Flux. Now, before you roll the dice on his next action, if you spend at least 1 Flux Point to add a bonus to that result, your PC gains an additional bonus of up to X points, where X is equivalent to the total number of allies within a 30-foot radius (a 2,827 square foot area).
However, there are some caveats associated with this power. First, each Flux Point that you gain for this roll is 1 FP permanently lost from an ally, so each player must declare that he or she is willing to give it up (the Director makes this determination for any nearly allied NPCs). Second, you can only absorb a FP from other Flux-powered individuals (i.e., those whose Core Competency is Touched, Gifted, or Fluxed); non-powered persons don’t provide FP. Finally, note that you gain Building Points based on the FP that you spent (as normal), but not on the FP drained from your allies.
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Post by greymarch on Jan 13, 2015 19:05:16 GMT -5
Again, seems pretty wordy for an Asset. It almost seems like you want to add an additional "Faith" system but not add it as its own full blown magic system
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Post by Mark Plemmons on Jan 15, 2015 8:56:30 GMT -5
Yeah, I think I may have to cut the "Rev" and related assets, for now. I'd like to have a "cleric/priest" archetype, but I'm having trouble finding a good asset for it. I dunno. I've been going back and forth on the clericy-stuff for weeks now... I THINK this will be the Rev asset, but I still have to write it up: Add Religion skill rank as bonus to Influence when dealing with other persons of the same faith
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Post by Mark Plemmons on Jan 15, 2015 11:06:09 GMT -5
Okay, I've decided to drop the Vitalist asset in favor of the Leadership asset (see my other post). By the way, I'm not concerned about the 'word length' of assets, as long as it's clear what I mean. The Hack, 'Interface' and Spellcaster assets are both pretty long.
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