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Post by jrcillian on Dec 17, 2013 1:18:45 GMT -5
Seems to be a bit insane. We just one shot killed an npc and two pcs with two knights. This seems a little bit much...are we doing something wrong?!?
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Post by Mark Plemmons on Dec 23, 2013 10:25:23 GMT -5
NPCs can be pretty easy to kill, since they usually have very low MTL, though PCs should be tougher. I'm not sure how you could one-shot kill most PCs unless you're ignoring Wound levels somehow, or you got really high damage against a character with very low Wound levels.
For instance, let's assume a character with 6 Wound levels and MTL 3. It would take 6 successful attacks, each dealing at least 3 points of damage, to take that character down - and that's assuming he's not wearing any armor. You might get some raises on damage, but to 'one-shot' that character would require that attack get 5 raises in order to inflict 6 total wounds in one hit - or be a Knight-Errant with Knight's Prowess and roll max damage several times.
Does that help? If not, can you give me more details on what happened or what is confusing?
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Post by jrcillian on Dec 23, 2013 14:48:19 GMT -5
Well, an NPC hit around 36 off of a single damage roll against a poor Sorcerer who had a whopping 3 Defense and a 2 DR and a poor MTL of 1 and out he went. I believe he had knocked off at Least 2 Wound Levels and that put the poor character at the "Out" position.
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Post by Mark Plemmons on Jan 9, 2014 10:17:40 GMT -5
I assume that the NPC was one of the knights-errant with the Knight's Prowess asset? Otherwise damage dice don't get re-rolled on a max roll.
Note that the setting assumes that "rogue" knights-errant (outside Knightwatch control) are rare enemies, so you won't be facing that kind of "re-roll firepower" on a regular basis. It's intended to be more of a player incentive.
However, based on the playtest data so far, I've also been considering making that asset a 10-point cost (5 for knights-errant) instead of 5 or 0. That would require Knights-Errant to be Gifted or Fluxed characters, and so lower their overall abilities. Any thoughts on that?
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Post by ghaleonmagicemp on Jan 9, 2014 15:21:32 GMT -5
I like the cost at 5 because it allows for a gifted knight hacker, which just seems sweet to me. Perhaps the problem isn't that the knights get too good a deal on a 5 point power but that other classes don't get comparable bonuses. Let's say that instead of getting a one point discount, other archetypes get a few more points of assets. Give Jurnos a free red tape as well as influential. It wouldn't be too hard to distribute some more bonuses across the board. Perhaps just bonus skill points to specific core related skills. Just some thoughts.
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Post by Mark Plemmons on Jan 10, 2014 19:29:54 GMT -5
I like the cost at 5 because it allows for a gifted knight hacker, which just seems sweet to me. Perhaps the problem isn't that the knights get too good a deal on a 5 point power but that other classes don't get comparable bonuses. Let's say that instead of getting a one point discount, other archetypes get a few more points of assets. Give Jurnos a free red tape as well as influential. It wouldn't be too hard to distribute some more bonuses across the board. Perhaps just bonus skill points to specific core related skills. Just some thoughts. That's sort of along the lines I've been thinking, except that rather than boosting other archetypes, I'd just make Knight's Prowess open to all. It would be a standard asset with a 6-point cost. Fortitude would be the free asset tied to the Knight's Code.
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Post by apoc40 on Jan 27, 2014 9:29:22 GMT -5
We had a similar issue, although not with a knight, and at first I though it was a bit OP. Like your Sorcerer, our hacker had 1 MTL. But as I've reflected on it since then, I think that's partially an issue that'll resolve itself as the character survives missions (If they survive). If he had survived, it'd take all of 4 building points for him to get to MTL 2 and increase his survivability quite a bit. Another 6 to get to MTL 3 and being one shot (ideally) is a non-issue.
Then you've got to look ahead to end game scenarios. What happens when you're fighting a cryptid with 8 MTL and is capable of wearing medium body armor? Your dinky 2d6 pistol won't hurt him at all unless you roll double 6's or have knights prowess.
So ya, at creation I can see, and have experienced, how a character can get one shot. I can also see how after just one or two sessions that problem ideally goes away. How it balances out at higher level, I have no idea.
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